FMX Conference on Animation, Effects, Games and Immersive Media 2023

Deadline | Event Dates (period)
25/04/2023 - 28/04/2023
Final submission deadline
Submission/Registration Fee

Event Description:

FMX – Conference on Animation, Effects, Games and Immersive Media is an event by Filmakademie’s Animationsinstitut. It takes place at the exclusive Haus der Wirtschaft in Stuttgart every spring.

There, media creators share insights into the latest creative developments of their productions and present cutting-edge tools and pipelines, fascinating real time technologies and innovative business models. Their contributions are complemented by the Marketplace, which allows visitors to get a hands-on experience on the latest innovations of industry-leading companies and start-ups. Workshops, Masterclasses and Company Suites dig even deeper into the learnings of international companies. To round things off, top-notch studios scout talent at the Recruiting Hub, international schools present their best projects on the School Campus, and talent initiatives offer new perspectives to young creatives and start-ups.

2023 Event Coverage


  • A Flammable Planet & Can’t Negotiate The Melting Point of Ice (onsite)

Yannis Konstantinidis (NOMINT) will talk about how they tamed the elements to create a series of films for WWF to rally awareness and action around major climate-related issues. From animating real ice for CAN'T NEGOTIATE THE MELTING POINT OF ICE to controlling real fire for A FLAMMABLE PLANET Yannis Konstantinidis will present how trying the impossible can communicate difficult messages and drive change. 

  •   The World according to Jeff Goldblum (onsite)

Across two seasons of THE WORLD ACCORDING TO JEFF GOLDBLUM, London based motion design studio, Alchemy have created a series of engaging animation sequences. Changing style to suit the subject of each specific show they’ve covered every motion design technique in the book. 

Alchemy partners Pete Williams and Andrew Milner will talk through the process of working on the show and creating these animations. From early pitch concepts through to execution and how a team of animators spent months putting themselves inside the mind of the inimitable Jeff Goldblum.

  •   Rotobot: AI Rotoscoping (onsite)

Sam Hodge (Founder, Kognat) will discuss the progress that has been made in the machine learning field and how large datasets have made it possible to automate processes that previously seemed impossible for machines to predict. His presentation will speak to his own discovery process in bringing a deep learning solution from academic publications to a turnkey product and discuss how he now repeats this process of distribution of machine learning solutions in a number of domains as well as media and entertainment. The opportunity exists for everyone to embrace deep learning and join in the the autonomous workflow revolution.


2022 Event Coverage

Changing the Game: Opening Keynote by Program Chair Hasraf 'HaZ' Dulull:  FMX 2022 Program Chair HaZ Dulull is excited to share some of the highlights his opening keynote for FMX 2022 will cover, and this will reflect where the industry is going for content creators & distributors:

"Firstly, the way we are producing content will very much be driven by realtime engines, specifically virtual production from LED volume stages to mixed reality stages, right through to final pixel animated feature films and shows. Secondly, the longevity of IP will expand through the rise of NFTs. The one thing these all have in common is putting the power and control back into the hands of the creators."

The VFX of Apple TV+ space epic Foundation:  Inspired by Isaac Asimov's SciFi book series Foundation, Apply TV+ took on the challenge to adapt the complex science fiction classic for TV. The spectacular series follows a band of exiles on their mission to save the Galactic Empire from destruction. Chris MacLean, Overall VFX Supervisor, will explain how they invented the show’s unique visual language to immerse the audience in the galactic saga and how they created the dazzling VFX.

When Shakespeare meets VFX: The Tragedy of Macbeth:  The Tragedy of Macbeth, Joel Coen’s adaptation of the classic Shakespeare play, offered visual effects challenges that were unique in their creative and technical approach for a contemporary production. Visual Effects Supervisors Alex Lemke and Michael Huber (both east side effects) will talk about how some of the VFX sequences were created, and how the pandemic affected the production, allowing the work to be done by a small team working over a lengthy postproduction period while constantly involving camera and design departments in the creative process.

Igraine the Brave: Script Development and Character Design:  How do you adapt a novel by bestselling author Cornelia Funke for the big screen? Producer and co-director Volker Engel, producer Gesa Engel and character designer Johannes Mücke lift the curtain for an exclusive look behind the scenes of the script development and character design for the animated feature film Igraine the Brave, a planned collaboration between Uncharted Territory, RISE Pictures and MACK Animation.

Dragman: Real Life and Imaginary Worlds:  The struggles and double-life of August Crimp, a man who can fly when he puts on women’s clothes – this is the imaginative plot of Dragman, absurdist creator Steven Appleby's first graphic novel. In this presentation Steven will follow the thread of reality and lived experience that runs through all his ideas, writing, comic strips and creative work. He shows how this led, eventually, to Dragman.

2021 Event Coverage

In 2021, FMX - Conference on Animation, Effects, Games and Immersive Media will host its first online edition, offering an entirely virtual conference program dedicated to the central theme "ReImagine Tomorrow". Taking place from May 4-6, 2021, FMX will offer a digital experience featuring presentations and live sessions available to a global community. Following the conference, the content will be available to the audience through video on demand.

Live Experience in Virtual Times

Over three conference days, FMX will invite exceptional media creators to share their insights with an audience of professionals and students on a virtual event platform. To make sure that the community will have room for personal exchange, live Q&A will complement all presentations.

FMX aims to enhance the virtual conference experience by extending the program schedule, running from morning to late at night. By doing so, live sessions will be available during local daytimes to almost anyone, no matter where in the world they live. This will give the global audience ample opportunity to connect and interact live during FMX.

Following FMX, presentation recordings will be made available to ticket holders through video on demand, until July 2021.

Arrow A Conference ReImagined

With its central theme "ReImagine Tomorrow", FMX 2021 reflects on how work in the industry has been disrupted in unprecedented ways. While remote and virtual workflows are adopted around the globe, visions for the entertainment of the future are giving way to questions about the future of entertainment. With every aspect of education, production and distribution affected, we are all being challenged to reinvent ourselves. FMX 2021 will look into these new experiences with presentations and discussions on how to adjust our processes and priorities, as we reaimagine tomorrow.


Event Dates

  • From 25/04/2023 to 28/04/2023



Zippy Frames is the premier online animation journal promoting European and Independent Animation animation since 2011

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